A woman, a
computer, an invisible interviewer. These are the
elements as from which this film of sentiment and
reparation was built. Laura is a young girl who has
received a strange inheritance from her dead fiancé: to
finish writing a videogame based on the subject of the
battle of Okinawa. The difficulties are great, since this
is a tragedy little known in the West and whose unfolding
played a decisive role in the Second World War, both
during combat and after it was over.She discovers that this project is
quite unique, for contrary to classic games of strategy,
for the purpose of reverting the course of history, this
does not allow any alteration other than to reproduce
events in all their veracity. As she works on the game
she begins to research Okinawa and finds information on a
mysterious network, parallel to Internet and confirming
facts with witnesses of what occurred (among these film
maker Nagisa Oshima).
Laura collects parts from
this tragedy up until the time in which they begin to
interfere in their existence. As with all videogames,
this one also evolves in stages and the great challenge
to her is to find her way through level five. Laura and
her invisible interviewer, obssessed by this endeaavor,
eventually make up a metaphor of life itself.
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